Programs

Sandman Combat™

Two lanes. Two journeys. Same standard: show up, do the work, earn the next level.

Want the deeper explanation? See Overview.

Programs by Age

Badges show the ladder. How it’s earned lives in training and ceremonies — not online.

Foundry 8 · Zero2Hero · Youth

Ages ~7–13

Fundamentals, discipline, and confidence — earned step-by-step with safety and control. No rush. No overload.

Foundry 8 Journey

Night → Day

Shadow badge
Shadow
Recruit badge
Recruit
Combatant badge
Combatant
Competitor badge
Competitor
Warrior badge
Warrior
Champion badge
Champion
Commander badge
Commander
Hero badge
Hero
  • Wrestling — stance, motion, position, body control
  • Boxing — footwork, jab work, clean basics
Purpose: build the base. Control first. Complexity later.
Foundry 4 · Path2Legend · Teen

Ages ~13–18

Hard standards and real accountability. Athletes get sharp, steady, and trusted under pressure.

Foundry 4 Journey

Day → Night

Apprentice badge
Apprentice
Warrior badge
Warrior
Champion badge
Champion
Veteran badge
Veteran
Legend badge
Legend
  • Wrestling — pressure, pace, control
  • Boxing — precision under fatigue
  • Kickboxing — Fast Feet and Fast Hands
Purpose: expand the skill set with maturity — not earlier.
Program Identity Notice: All names, logos, badge designs, colors, and visual elements are part of the Sandman System™ program identity.